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#614
[Atlasmapper] Test ugly city
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2026-05-13 22:53:59
#613
[SkyboxMaker] Skybox generator from a BSP
I have created a skybox generator from a Quake render. The idea is that skybox made from Quake maps would integrate better with normal Quake maps, would not feel has alien normal quake maps. This kinda give any quake engine that supports skybox a "skyroom"-ish capability.
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2026-05-05 18:45:40
#612
[Atlasmapper] I made a #Airquake map editor
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2026-05-03 09:25:14
#611
ura in art
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2026-04-29 05:49:47
#610
[Carviary] Slide function implemented engineside
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2026-04-27 18:51:16
#609
[Carviary] James Bond style camera for Quake
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2026-04-25 10:49:55
#608
armatic slavers
Why the idea of childrens soldiers is so popular?, because if you get them young, you can train then to obey, to suffer any type of abuse, and you can shape really good soldiers. While more mature people that have grown and can defense themselves and have a opinion are less useful. So fascist are going to aim to kids, to abuse them to turn them into machines for murder. It occurs to me that it works for industry in times of peace too. Companies like young people over veterans, because they can shape and abuse young people, and young people tolerate it, where veterans are not has likelly to accept abuse.
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2026-04-24 11:25:52
#607
[Carviary] Double Rainbow Experiment
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2026-04-23 08:56:21
#606
[Carviary] Better water
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2026-04-22 23:09:58
#604
[Carviary] Better skies (but with glitches)
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2026-04-21 22:30:24
#603
[Carviary] With a map distortion shader
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2026-04-20 19:32:08
#602
[Carviary] Grass shader and flashlight
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2026-04-19 13:12:22
#599
ew TomazQuake build
This is new version of the TomazQuake engine ported to C++ and SDL3. Is not a full port, theres a lot of stuff to fix. The engine also have a partial implementation of Protocol 999, so it can load the big stuff. On singleplayer mode, the engine skips the network part... I did this has a optimization because TomazQuake is not has optimized modern engines and needed a edge to run such has complex mods has AD.
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2026-04-15 21:46:34
#598
olorado colorado... now in HTML!
I have made a "static builder" that package the player into a single html file.
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2026-04-14 19:02:23
#596
olorado, Colorado!
I have made this dem player. well, is a simple 0.1 version, but already promising :D
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2026-04-13 20:58:03
#595
agic random noise
Is very interesting how blue noise feels better than true randomness.
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2026-04-12 10:31:32
#594
emoing ModelCatalog
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2026-04-11 19:31:23
#593
[Quake] Adding a Mech to Airquake
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2026-04-07 21:01:27
#591
irquake in 2026 with a HUD
I have made a clientside hud for Airquake
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2026-04-05 15:43:53
#590
dmiral Grace Hopper Explains the Nanosecond
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2026-04-03 10:25:40
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